Elden Ring from the house of FromSoftware is one of the best games available right now. Being the best game of 2021, Elden Ring offers nearly endless customization to players during your journey in the Lands Between. As a result, these customizations can be carried out by 8 attributes and can be increased with the help of runes. However, these stats have soft caps that limit the functionality and power of those attributes.

Since Elden Ring is an open-world role-playing game, each attribute has its own stats and similar soft caps for players to understand and level up. These factors affect spell casting, sorcery, and attack types. Therefore, it is essential to know the soft caps for each stat and attribute. Here we have explained everything in detail.

What Are Soft Caps in Elden Ring?

The rate at which an attribute levels up in Elden Ring is controlled by soft caps. When you level up your Vigor, for instance, your maximum health increases accordingly. Weapon damage is increased with Dexterity, so as you level up, yours will do more damage.

When you reach the soft cap of an attribute, the stat’s positive effect on the boosted attribute begins to decrease gradually. To get a feel for how this works, you should be familiar with the soft cap of each stat and the amount by which its corresponding attribute increases with each level.

Elden Ring Soft Caps For Each Stat & Attribute

Every attribute in Elden Ring has 3 to 4 soft caps and 1 hard cap. Once you reach the first soft cap, the rate of attribute gain slows down, and it slows down even more once you hit the second soft cap. Hard Cap is the highest level where you get no benefits. Let’s start knowing the soft caps of every attribute.

Vigor

Elden Ring Soft Caps For Each Stat & Attribute

Either Vigor is the most or least relevant stat in Elden Ring. It controls the amount of health a character has and can increase fire resistance and Immunity.

Gains in health are still sizable up to level 60, and the max level for Vigor is 90, which is much higher than usual. Players will regularly have to weigh the benefits of equipping a new sword they found against the risk of dying in the first hit from the next boss. Here are the soft caps of the stat and attribute for Vigor:

  • 1st Soft Cap: Level 40 (HP gain increases from 4 to 48)
  • 2nd Soft Cap: Level 60 (HP gain reduces from 26 to 13)
  • 3rd Soft Cap: Level 90 (HP gain reduces from 6 to 3)
  • Hard Cap: Level 99

Mind

The Focus Points (FP) a character has is determined by this attribute, Mind. Focus Points, which control immunity to Sleep and Madness, are also impacted. The amount of FP gained from Mind is special in that it increases at level 50 and then decreases gradually until level 60. Here are the soft caps of stats and attributes for Mind:

  • First Soft Cap: Level 20 (FP gain increases from 3 to 7)
  • Second Soft Cap: Level 50 (FP gain alternates between 5 and 6)
  • Third Soft Cap: Level 55 (FP gain reduces to 4)
  • Fourth Cap: Level 60 (FP gain alternates between 2 and 3)
  • Hard Cap: Level 99

Endurance

In Elden Ring, one’s stamina is influenced by the player’s Endurance rating. The player’s maximum equip load, physical defense, and Robustness are all affected by this stat. Normal soft and hard cap rules apply to increases in equip load, but stamina is its own thing.

Once you reach Level 50, you’ll receive one stamina point every three levels instead of two. Here are the soft caps of stats and attributes for Endurance.”

  • 1st Soft Cap: Level 12 – (Endurance alternates Stamina between 1 and 2)
  • 2nd Soft Cap: Level 18 – (Endurance alternates Stamina between 2 and 1)
    • 1st Equip Load Cap: Level 25
  • 3rd Soft Cap: Level 32 – (Endurance alternates stamina between 1 and 2)
  • 4th Soft Cap: Level 50 – (Endurance gives 1 stamina point every 3 levels)
    • 2nd Equip Load Cap: Level 60
  • Hard Cap: Level 99

Strength

Attributes governing the usability and effectiveness of equipment go beyond the statistics associated with HUD elements. Very rarely will a weapon or spell require a stat to be at or above one or more caps to use, but at least that indicates a lot of power is going into it. Remember, you need to increase this attribute if you want to beat Malenia, Blade of Miquella in Elden Ring.

Strength is the best option when it comes to a simple, effective stat, as it both increases damage output and decreases vulnerability to physical damage. Here are the soft caps for stats and attributes of Strength:

  • 1st Soft Cap: Level 20 (Attack Power gain differs depending on the weapon being used)
  • 2nd Soft Cap: Level 55 (Attack Power gain differs depending on the weapon being used)
  • 3rd Soft Cap: Level 80 (Attack Power gain differs depending on the weapon being used)
  • Hard Cap: Level 99 (Attack Power gain differs depending on the weapon being used)

Dexterity

When compared to Strength, Dexterity has similar effects, allowing the use of Dexterity-based weapons and increasing the damage dealt. You now have more defense and resistance that aren’t directly tied to your Body.

Dexterity increases many auxiliary qualities, such as fall damage, casting speed, and resistance to being knocked off. Here are the soft caps of stats and attributes of Dexterity:

  • 1st Soft Cap: Level 20 (Attack Power gain differs depending on the weapon being used)
  • 2nd Soft Cap: Level 55 (Attack Power gain differs depending on the weapon being used)
  • 3rd Soft Cap: Level 80 (Attack Power gain differs depending on the weapon being used)
  • Hard Cap: Level 99

Intelligence

Elden Ring Soft Caps For Each Stat & Attribute

Instead of focusing on physical performance, the most common attribute for sorcerers to have is high Intelligence. Increases in magic resistance and access to higher-quality weapons and casting tools are among the benefits of raising intelligence.

However, it is important to remember that the scaling caps for spell damage differ from those for other attributes, so sorcerers and magic knights should stop depending on their needed stats. Here are the soft caps of stats and attributes for intelligence.

  • 1st Soft Cap: Level 20 (Attack Power gain differs depending on the weapon being used)
  • 2nd Soft Cap: Level 55 (Attack Power gain differs depending on the weapon being used)
    • 1st Sorcery Cap: Level 60 – (Damage gain differs depending on the sorcery)
  • 3rd Soft Cap: Level 80 (Attack Power gain differs depending on the weapon being used)
    • 2nd Sorcery Cap: Level 80 – (Damage gain differs depending on the sorcery)
  • Hard Cap: Level 99

Faith

Similar to how Intelligence may cast different types of spells, Faith can cast a wide variety of spells based on the user’s Dexterity. The general magic resistance of the player also improves as their Faith grows, and they get access to new Faith-based weapons and incantations.

Since it has an effect on the same kinds of numbers as Intelligence, the choice of which one a player prefers should come down to personal taste. With that being said, here are the soft caps of stats and attributes for faith.

  • 1st Soft Cap: Level 20 (Attack Power gain differs depending on the weapon being used)
  • 2nd Soft Cap: Level 55 (Attack Power gain differs depending on the weapon being used)
    • First Incantation Cap: Level 60 (Damage gain differs depending on the Incantation)
  • 3rd Soft Cap: Level 80 (Attack Power gain differs depending on the weapon being used)
    • Second Incantation Cap: Level 80 (Damage gain differs depending on the Incantation)
  • Hard Cap: Level 99

Arcane

Arcane is kind of what we call luck in games. While dexterity and strength are similar and faith is similar to intelligence, some elements are twisted and turned in the case of Arcane similar to Dexterity.

Besides protecting from Elden Ring’s version of immediate death, Arcane boosts holy defense, Bleed accumulation, the strength of specific equipment, and Vitality. While essentially another magic stat, arcane is unusual since so few spells scale with it, and none do so solely. With that being said, here are the soft caps of stats and attributes for Arcane.

  • 1st Soft Cap: Level 20 (Attack Power gain differs depending on the weapon being used)
    • First Incantation Cap: Level 30 (Damage gain differs depending on the sorcery)
    • Second Incantation Cap: Level 45 (Damage gain differs depending on the sorcery)
  • 2nd Soft Cap: Level 55 (Attack Power gain differs depending on the weapon being used)
  • 3rd Soft Cap: Level 80 (Attack Power gain differs depending on the weapon being used)
  • Hard Cap: Level 99

Well, that’s all we have here about Elden Ring soft caps for each attribute along with stats. We hope this guide has helped you. If you have any doubts, make sure to comment down below.

RELATED ARTICLES:

LEAVE A REPLY

Please enter your comment!
Please enter your name here